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Unity defines a standard set of feature usages that you can use across XR platforms to access user input in a platform-agnostic way. For example, Unity defines a “Trigger” feature usage as a single-axis input on all XR platforms. Dec 01, 2020 · Unity currently uses its general Input.GetButton/Input.GetAxis APIs to expose input for the Oculus SDK, the OpenVR SDK and Windows Mixed Reality, including hands and motion controllers. If your app uses these APIs for input, it can easily support motion controllers across multiple XR SDKs, including Windows Mixed Reality. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app.